Garret Jax

 

Campaign:       Ice Vein                      

Player:             Chris Jones     

Race:              Human                                   

Class:               Cleric of Domi                        

Level:               3rd                              

Experience:     3800               

Next Level:                             

Alignment:      Neutral-Good             

Hero points:    3                                 

 

            Score    Modifier
Str:      18        + 4
Dex:    12        + 1
Con:    15      + 2
Int:                 13        + 1
Wis:    16        + 3 
Cha:    14        + 2

 

Hit points: 23

 

Armor Class:          19        (+1 Chain Male +6, Shield +2, Dex. +1)                      

Touch:             11                   

Flat Foot:         18        (with shield, 16 without)                   

 

 

 

Saving Throws:
Fort                5          [3+, 2+CON]
Reflex             2          [1+, 1+DEX]
Will                6          [3+, 3+WIS]

 

Base Attack Bonus: 
Melee:   +6                  [+2, +4 STR]
Ranged: +3                  [+2, +1 DEX]

Weapons:
1:  Longsword +8        (+2 BAB, +4 Str., +1 Wpn Focus, +1 MW weapon)

Damage           1d8 +4 STR

Crit                  19-20 x 2

 

2:  Dagger

To Hit +6        (+2 BAB, +4 Str.)

Damage           1d4 +4 STR

Crit                  19-20 x 2

 

3:  Lt. Crossbow

To Hit +3        (+2 BAB, +1 dex.)

Damage           1d8

Crit                  19-20 x 2

 

Feats: 

        Weapon Proficiency—Longsword (War Domain)

              Weapon Focus—Longsword (War Domain)

              Endurance                                                                             Alertness

              Power Attack

 

Racial Features
           
Human: 1 extra feat @1st Level, 4 extra skill points @1st level +1/Level      

Class Features:
              Weapon Proficiency—Longsword (War Domain)

              Weapon Focus—Longsword (War Domain)

              Feat of Strength 1/day (Strength Domain)

 

Skills: Total Ranks =          

Class: Cleric     2+1(int)+1(human)x4= 16   +4/LVL=


Skill                      Total            Ability         Ranks                    Misc Modifier

Concentration             8          (+2CON)          6    

Craft [Weapon Smith]            3          (+1INT)           2 

Heal                             7          (+3WIS)           4 

Knowledge(religion)               7          (+1INT)           6 

Listen                           5          (+3WIS)           0                      2 (alertness)

Spellcraft                     5          (+1INT)           4

Spot                             6          (+3WIS)           1                      2 (alertness)

 

Languages:

Common, Orc

 

Spells: Memorized/Day (Bonus Spells: 1-1st, 1-2nd, 1-3rd)      (d)= Domain Spell

 

0 Level Spells (4): Create Water, Cure Minor Wounds, Detect Magic, Detect Poison

           Guidance, Inflict Minor Wounds, light, Mending, Purify Food/Drink, Read Magic, Resistance, virtue

 

1st Level Spells (3+1): Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages,          Cure light Wounds,  Curse Water, Death Watch, Detect C/E/L/G, Detect Undead

Divine Favor, Doom, Endure Elements, Entropic Shield, Hide From Undead, Inflict Light Wounds,

Magic Stone, Magic Weapon(d), obscuring Mist, Protection C/E/L/G, Remove Fear, Sanctuary,

Shield of Faith, Summon Monster I, Enlarge Person(d)

 

2nd Level Spells (2+1):  Aid, Align Weapon, Augury, Bears Endurance,

            Bulls Strength(d), Calm Emotions, Consecrate, CMW, Darkness, Death Knell,

            Delay Poison, Desecrate, Eagle Splendor, Enthrall, Find traps,

            Gentle Repose, Hold Person, Inflict MW, Make Whole, Owls Wisdom,

            Remove Paralysis, Resist Energy, Restoration-Lesser, Shatter,

            Shield Other, Silence, Sound Burst, Spiritual Weapon(d), Status,

            Summon Monster II, Undetectable Alignment, Zone of Truth

 

 

Equipment: 4days                                                   Weight       

MW Longsword                                                          4                                 

Dagger                                                                         1                                 

Light crossbow                                                            4                                 

20 Bolts                                                                       2                                 

+1 Chain Mail(W/ divine focus inlaid)                       40                               

Heavy Steel Shield                                                       15                               

BackPack                                                                     2                                 

2 Winter Blankets                                                       6                                 

bedroll                                                                         5                                 

50’ Hemp rope                                                             10                               

Flint/Steel                                                                    /                                  

Grappling Hook                                                          4                                 

Trail Rations, 20 days                                                  12                               

2 Sacks                                                                         1                                 

Silver Holy Symbol                                                      1                                 

Clerical Robes                                                             6                                 

Cold Weather Outfits (2)                                            14                               

Waterskins (2)                                                             8                                 

5 torches                                                                     5                                 

2 Flask Oil                                                                   2                                 

tent                                                                              20                               

Wooden carved figure of Domi                                  /                                  

12 bottles Ice wine(fine wine)(in case)                       10

                                                                   ====                     

TOTAL WEIGHT                                          163                      

                                                                                   

SCROLLS: N/A

 

POTIONS:  2 CLW, CMW

 

WANDS: CLW(13 charges), CLW(50 charges)

 

SEALS: N/A

 

MAGIC ITEMS: Phylactery of Faithfulness, Bag holding(type I), Rod Extend(lesser)

          Everburning Torch,

 

 

MONEY:        444 GP

                        4 Sp

 

Left side:   Lt. Crossbow, bolts, Shield, waterskin

 

Right side:  Longsword and sheath, dagger and sheath,

           

Center:   Backpack, Holy Symbol(chain around neck), Bedroll and tent(rolled and       strapped to bottom of backpack), Chain Mail(worn),cleric robes(worn)

    

    In backpack:  50’hemp rope(coiled on bottom), flint/steel, rations, 2 sacks, torches, spare clothes, 2 blankets, waterskin, 2 flask oil, grappling hook

 

 

APPEARANCE: Garrett is a larger than average human, standing at 6’2”, and his                                                                                                           230 lb. frame appears to be nothing but muscle. His black hair falls to his shoulders, a simple way of helping to ward off the constant bitter cold. Garret has blue eyes, and is often seen dressed in the clerical robes of Domi, with a holy symbol always worn on a chain around his neck. Under the robes, is worn a suit of chain male, and a heavy steel shield is either in hand or strapped to his back. A Longsword hangs to his right side, and a crossbow to his left.

 

 

PERSONALITY: Garrett is quite somber and serious for a 17 year old, but in the harsh Southern Continent, it’s not too unusual. Garrett is often the first to volunteer or offer to assist with anything that needs doing, especially if physical labor is involved. When not working in the village, he can usually be found practicing combat maneuvers or praying to Domi. To his friends and fellow villagers, he is extremely loyal and dedicated, and wouldn’t think twice about putting himself in harms way to help another. 

 

 

HISTORY:  Garrett was born the only son of Verdil and Elicia Jax. Verdil is a smithy in the village, and Garrett grew up around the forge. While Verdil crafted and created many things upon the forge, young Garrets interest was drawn to the weapons. Often that is the case for most young boys, as they dream of a glory and fame that rarely occurs. As Garrett grew he frequently helped his father at the forge, adding a good bit of muscle to a tall gangly frame, and began to learn to craft weapons. The first weapon he ever drafted was a poorly shaped dagger, barely sharp enough to cut butter, that he carried with pride.

                Shortly after his eighth birthday, the village was raided by orcs. His mother was killed and his father wounded in the fighting. Garrett saw his mother die, and the orc that killed her, but did nothing. He stood paralyzed with fear, and watched his mother die, his misshapen dagger still in it’s sheath.

Garrett was haunted with grief and guilt at the death of his mother, and began having terrible nightmares, reliving the grisly scene several times a night. Until one night the nightmare was replaced by a different dream. Instead of cowering in fear before his mothers murderer, he pulled his dagger and let it fly, striking the orc in the eye and killing it dead. As Garrett walked up and pulled the dagger from the orcs skull, he saw that the symbol of domi was upon his blade and glowed brightly. Whether or not the dream was a sign from Domi, or only dream, none but Domi knows for sure, but to Garrett it was a sign.

Upon waking from this dream, Garrett sat in bed staring at the walls for the rest of the night, thinking on what he had dreamed. That morning he dedicated himself to never again standing by the wayside in fear as others

stepped forward. He would become the strongest and the bravest, the first to step forward into danger, and the last to turn from it.

As his father healed from his wounds, Garrett took his place as best he could at his fathers forge, working until his muscles failed from fatigue. He toiled day and night, building his strength and endurance. When not working he talked with any who would talk with him about Domi. He questioned the elders and holy men to the point where some often tried to avoid him running into him. Garret began practicing with the longsword with his fathers permission and supervision, learned all he could about fighting with the sword

Some time later, a much stronger and more physically fit Garrett dedicated himself to Domi and the beliefs for which he stands. Almost everything Garrett does, he does in order to be ready for what may happen. Should Domi, his friends, his family, or the village call upon him, he plans to be prepared.