The Worlds of Bioshock header


   Rapture is the underwater city where the games Bioshock and Bioshock 2 take place. The city has a long, storied history before the protagonist encounters the city. It was conceptualized and created in 1946 and finished construction in 1951, somewhere in the North Atlantic Ocean. The city was meant to act as a new type of society, free from religion and governmental pressures. The brightest minds of the surface world were brought to the depths, where they were free to explore their scholarly endeavors to their hearts desire.  
    Technology made immense strides in this new society. There were computers running many of the systems, allowing for Rapture's own botanical gardens in which crops were grown. Perhaps the most fascinating discovery was that of a substance known as ADAM. ADAM allowed for genetic modifications, from correcting abnormalities to giving the user unimaginable powers, such as shooting bolts of electricity from their hand. A side effect of the ADAM use is that the user must use more ADAM to stabilize the DNA after it becomes unstable over time.
    Problems soon arose from the fact that everything in the society was privately owned, and therefore came with an ever-fluctuating cost. The health care, food, and oxygen supply were all a matter of money and privilege. These necessities for life started to draw lines between the different economic classes of Rapture, and started to erode the peaceful foundations.
    Civil war broke out in Rapture, creating a downfall of the once great city. With no hierarchy, and no one to answer to, rampant ADAM use began around the ruins of Rapture, causing mass chaos and deformed, ADAM-starved humans known as Splicers. Splicers killed anyone who stood in their way of getting ADAM, causing the population of Rapture to drop to very sparse numbers. This is where the protagonist of Bioshock comes in to the picture.
    The underwater nature and unsettling desolation of Rapture makes it one of the most uncomfortable and unnerving games I've ever experienced. The eerie silence could be broken by a leaky pipe, leaving me on edge through my entire playthrough. The twists in the story were cemented in my mind, blindsiding me during my time in Rapture. This is one of my favorite games ever, largely in part to the unique atmosphere.
    For more information, please check out Bioshock's website, provided by the publisher, 2K Games.

A Big Daddy, defender of Rapture's Little Sister's
A Big Daddy protecting his Little Sister from the player. Little Sisters
are used to harvest ADAM from corpses for re-use by another.



Fisherman's Wharf after the fall of Rapture
In-game image of the destruction of Fisherman's Wharf after the
1958 New Year's Eve riots in Rapture.