- The Balance War
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- Turnings of the Wheel: The Second Age
- Rebirth of the Valiant Lancers
- Invaria: War of Ages
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Non-player Characters

Player Characters
- Kristie Good's characters
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- Andrew Nickels' characters

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The Angels...newcomers to Invaria, and the inhabitants of one of the most inhospitable regions of the world -- the mountains around the Tower at Spire.

History
    The Angels, in addition to being very real and very dangerous denizens of the Arcas Mountains, have a very pronounced place in Invaria's mythology.  Long, long ago, when the world was still young and when men and elves had barely begun to settle rather than wander, the Demons of Light fought the Black Angels in the skies above Invaria, eventually bringing their fight to the planet's surface.  Somehow, at some point during the fighting, the angels and the demons fundamentally altered the world, creating the Balance.  Since those times, the angels and the demons have been used to frighten small children into behaving and in curses.
Officers of the Andes
Mynrei, Captain
Ikara, XO
Justen, Chief Engineer
Layne, Communications
Wendil, Security/Tactical
Maret, Helm
Zachariah, Logistics
Ophelia, Marine CO 
    Thirty years before the reign of Sean Jistani, the angels returned to Invaria when the Andes crashed in the Arcas Mountains, stranding a crew of eighty angels near the highest peak in the mountains, Hibernia.  This was the Fall.   There, on a plateau overlooking one of the few roadways through the mountains, the angels built Tower Black, the first building in what would become the city of Spire, designed by Justen, the famed engineer-smith of the angels.  The city that followed, also of Justen's design, and the society created through blood and toil in the Arcas Mountains is ruled to this day by the Marshal of Spire, Mynrei.
    Throughout the first six years of their lives on Invaria, the angels faced many attacks by the White Armies and rampant distrust, which made their survival difficult.  The majority of individuals at Spire are, in fact, either half-angel or bear no angel blood at all.  From the first eighty angels came twenty-nine full angel children.  As those first few years passed and humans came to live at Spire, angels and humans began to interbreed, begetting a thriving population of half-angel youth to populate Spire.
    The fighting prowess the angels demonstrated during those first few turbulent years drew the attention of many Black mages and followers of Order, but only the young Sean Jistani dared to request their aid in fighting against the White Armies twenty years after the Fall.  The angels fought side-by-side with Jistani's armies, helping him to forge the nation of Myst and confine the White Armies to Nanu and Portus.  Jistani granted the Arcas Mountains to the angels, leaving the area under their control, despite its location within the borders of Myst.
    Since Jistani's war against the White Armies, Spire has grown from a few black stone buildings into a thriving city of several thousand residents, all ruled by Mynrei and the Code she set down in those earliest days after the Andes fell.

Social Structure, Observations, and Notes
    While angels can now be found across Invaria, the heart of all Invarian angels is inevitably at Spire, from where all angels on Invaria came.  Angel society is matriarchal and follows the Code as set down by Mynrei in the first years after the Fall.  Spire is ruled by the Marshal, Mynrei.  Her second and heir apparent is the Marshalle, Katrine, her daughter by Justen.  
    Despite the matriarchal nature of angel society, many angels, whether publicly or secretly, look up to Justen, the former chief engineer of the Andes and now one of the most powerful engineer-smiths in the world.  All angels owe to Justen the creation of the black steel short swords they wield, for it was he who found a way to create them.  He was also the first of the surviving men of the Andes to take a human wife.
    Dayala, the full angel daughter of Ophelia and Zachariah, is the nominal liaison between Spire and the rulers of Myst.  She married the younger brother of Sean Jistani, Rowan, and has since become a respected figure at Castle Mirdreth, capital of Myst, both for her tactical expertise and her prowess in combat.


Notable Angels

Game Mechanics
    Angel characters are quite powerful and should only be played by trusted gamers.  The major disadvantage to the race is that they have distinctive characteristics (including strange hair and eye color) and are relative newcomers to Invaria, and their deadly reputation proceeds them.  Another major disadvantage is the prevalence of order-based powers that the Angels are gifted with, which often, eventually, makes them give up the blade.

Personality: The angels, as relative newcomers to the world, have trouble trusting most people.  The rigorous training each angel receives at Spire teaches them to by and large hide what they really feel from everyone except those closest to them; in extreme cases, they hide their emotions from everyone.  Showing feeling to an enemy, they believe, is a liability and is quite possibly the most dangerous mistake one can make.  Among friends in relaxed settings, angels tend to be passionate, affectionate, and expressive.  The angels appreciate music, skill, and craftsmanship.  They are undyingly loyal once given to a cause they truly believe in. 
Physical Description:  The angels have a roughly human-like build, ranging in height from about 5 to 6 feet on average and weighing 100 to 200 pounds on average.  All are a little more wiry than humans, but are more easily identified as angels or as individuals descended from angel stock by the unusual color of their hair, and, less commonly, their eyes.  Angels have been known to have hair the color of quicksilver, molten metal, and black as night, for example.  Angel children reach majority at about eighteen years old, although they are often found among the ranks of Spire's martial forces around the age of fifteen or sixteen, and live to be over 100 years old, barring accident, injury, and illness.
Relations:  The angels are something of an outcast race.  Having crashed on the world rather than evolved there, they are held somewhat apart from the other aces.  However, they have come to trust the elves almost unconditionally, and bear no malice toward the gnomes and dragons.  They have never encountered the dwarves.  The humans are another sort altogether -- the angels tend to look at the status and nation of humans rather than the race as a whole.  The angels react negatively to chaos and positively to order and readily accept refugees of all races at Spire that are willing to fight for order and Spire.
Alignment:  The angels, by and large, live by Mynrei's Code, set down in the early days after the Fall.  Many of the angels serving away from Spire, however, or who embrace the ideology of Justen over the Code, tend toward neutrality rather than law.  They tend to embrace good -- there have been no evil angels reported on Invaria since the Fall.  They are regarded as just individuals.
Angel Holdings:  The angels hold the Arcas Range of mountains in northern Myst.  Their stronghold is Spire, with the Tower Black as the seat of the Marshal, the head angel.  The angels keep herds of sheep and goats and some maintain farms growing mostly potatoes and exotic trade items such as frostspice and iceroot.  Their metal goods, in many cases, are highly in demand, as is the black wool produced by some of their sheep.
    Outside of Spire, many angels are found serving in garrisons or city guards sanctioned by the government of Myst.  Some civilian angels and those retired from combat roles can be found throughout Myst, Caelum, and Nylan and in more limited numbers in Trinvale and Litus, plying various trades.
Religion:  The angels nominally follow the Balance, but their allegiance is to order above all.
Language:  The angels speak what appears to be a root language of common called Temple.  Their primary language, however, is common.  The two languages share the same alphabet, plus or minus a few letters either way.
Names:  In most cases, angels have no surname.  Sometimes, they will adopt one, sometimes that of their consort or a non-angel parent and other times one that is meaningful to them.
Adventurers:  Most angels who leave Spire originally left as part of a squad of troopers.  Some end up falling in with adventuring parties after their tour is over, if their squad is somehow destroyed, or if they are separated from their squad.

Angel Racial Traits

d% result Power type
1-50 Healer
51-75 Engineer-Smith
76-95 Air
96-00 Earth (roll on following table - in all cases, the power type remains Earth, but its not positively identified as Earth)
d% result Identification as...
1-40 Healer
41-80 Engineer-Smith
81-00 Earth