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Thousands of years ago, eight small ships from a convoy made
landfall on Invaria, carrying demons and angels of old, torn away from the
region of space they knew as home by a freak accident. With them, these
refugees brought the Balance and magic and technology unknown to the world of
Invaria.
And the world was never again the same.
History
Modern lore tells it differently, but the daemoni sprung from
a small convoy of ships that was forced to land on Invaria simply to
survive. The loss of this convoy, carrying members of royal houses from
two sides of a tense border dispute, sparked a war between two peoples, once
one, that would rage across the stars for thousands of years to come. The
people from the convoy, however, knew nothing of this war that began over their
loss, and began to make the best of their new lives on Invaria, starting
families and continuing their traditional beliefs and customs. Eventually,
their beliefs began to spread throughout the general population, and gradually,
belief in the Balance overcame belief in the gods and in the old ways, and the
Balance became the true religion of Invaria.
Ships of the Mirasel convoy |
Dynastas - demon royal house Kasalya - angel royal house Gloria - angel forces Ashbek - demon forces Justilan - support staff Miralee - angel trade goods Danvel - demon trade goods Mirasel - convoy flagship |
Game Mechanics
The daemoni are a race that has passed into history and
legend. As a people, they rarely venture far from their home in the
Caprian Islands, and nearly never go farther than the continent of Aradoc.
In appearance, they tend to look similar to the angels of Spire, with unusual
hair and eye colors and wiry builds, although characteristics of humans and drow
do appear among them. The daemoni are a peace-loving race of
warrior-scholars who guard their homeland with a ferocity seen in few other
races.
Personality: The daemoni are logical, peaceful people who show their
true feelings only to those closet to them. To earn their trust is quite a
feat, but it takes a larger feat to lose that trust once it has been
earned. The daemoni appreciate knowledge, storytelling,
craftsmanship, honor, and discipline. They take great pride in the
homeland they have created on this world.
Physical Description: The daemoni tend to be about human average in
height, which ranges from about 5 to 6 feet. They tend to weigh between
100 and 200 lbs on average. Their build tends to be more slight and wiry
than human norm, and they share the unusual hair and eye color of their
progenitors, the demons and angels of old, although the traits of humans and
drow crop up within the daemoni commonly enough for it to be noteworthy.
Daemoni children reach majority at about eighteen of age, but train for their
future callings from the age of thirteen. The daemoni live to be about
150-200 years of age barring illness, accident, or injury.
Relations: The daemoni are a race that had passed into the annals
of history and become myth and legend until recently when they reappeared
alongside the drow to bring order to the continent of Aradoc. The are
closely tied to the drow and have been known to have relations within the human
population of the Caprian Islands. The daemoni are, in general, a likable
race, but they are not quick to trust.
Alignment: The daemoni tend more toward law and neutrality rather
than chaos. As a general rule, they are good or neutral as a people.
The daemoni are regarded as fair, shrewd individuals.
Angel Holdings: The daemoni have created their homeland in the
Caprian Islands off the coast of Aradoc. They are fishermen, farmers, and
textile workers who are also known for their work with precious metals and
stones. The daemoni are rarely seen anywhere but in the Caprian Islands
unless they are married into a drow tribe.
Religion: The daemoni follow the Balance.
Language: The daemoni speak Temple, which appears to be a root
language of common. They also speak common. The languages share and
alphabet, plus or minus a few letters either way.
Names: The daemoni have given names which are followed by the term
"ab" and their father's name, then "ad" and their mother's
name and then "pro" followed by the name of one of the clans of the
daemoni -- Dynastas, Kasalya, Gloria, Ashbek, Justilan, Miralee, Danvel, or Mirasel.
Sometimes, there is also a drow tribal identifier attached to the name.
Adventurers: The daemoni do not often stray from their homelands,
but when they do it is always as a warrior, a consort, or a scholar in search of
knowledge.
Daemoni Racial Traits