- The Balance War
- The Fire-Ice Brigade
- Turnings of the Wheel: The Second Age
- Rebirth of the Valiant Lancers
- Invaria: War of Ages
- Skypoint BioTech (online)
- Unsung Heroes
Non-player Characters

Player Characters
- Kristie Good's characters
- Erin Klitzke's characters
- Andrew Nickels' characters

- Dungeons and Dragons
- Palladium
- Vampire: The Masquerade
- The Q Files
- Comics and Artwork
- Twin Destinies (Mike Adams)
- Palladium Games
- Robotech
- Wizards of the Coast
       - Dungeons and Dragons
            - DragonLance (3rd)
            - DragonLance - Never (art)
       - Star Wars
- D20 Systems
       - Spycraft
- White Wolf

Feats, feats, feats.  Feats of strength, feats of mind, feats of matter...but no fancy feet. (Yeah, I know it's corny, but you'll live with it until I come up with something better).

Weapon Proficiency: Angel Shortsword 
You are proficient with the twin shortswords that the angels wield in the style that they wield them.
Prerequisites: You must have a dexterity modifier of +2 or better.
Benefits:  You can wield a pair of angel style shortswords with equal proficiency in both hands (no negatives to two-weapon fighting).  You are also proficient in throwing an angel style shortsword accurately (treated as throwing a dagger).
Special:  Angels and those raised at Spire automatically gain this feat at first level.

Mental Feat:  Sight Beyond 
You can see beyond that which is material, to see the truth behind appearances.
Prerequisites: Wisdom of 18 or higher
Benefits:  You know gods when you see them and can divine the intentions of most individuals to a degree (Wisdom check, DC at gamemaster's discression).