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3 American Rifle squads take on a single squad of Knight's Cross infantry (Werhmacht) and a Pioneer squad upgraded with a flamethrower.

4 British Sherman Firely tanks and a Cromwell Command tank shoot at an off-screen target.

Multiple Axis tanks shoot at an off-screen target. Tanks include the Panzer IV Infantry Support Tank, Panzer IV, and King Tiger.

The Panzer Elite's Marder 3 Tank Hunter has a very long range and powerful gun, but has very weak armor and is not good against infantry.


About:
Company of Heroes is a real-time strategy game set during the height of the Second World War by Relic Emtertainment. It is the highest rated real-time stratagy game of all time. The game features four factions: The Allies consisting of The Americans, and The British. The Axis consist of The Wehrmacht, and The Panzer Elite.
     
American Strategies:
Americans start off with very strong infantry, far superior to the Axis Powers. It is in the American player's best interest to use this to their advantage by building many Engineers, Infantry Squads, Machine Gun Teams, Mortar Teams, and Snipers. This is essential for winning in the early game.

The Axis Powers are very relient on fuel, and will need to get as much of it as they can early game if they are to upgrade and get heavy tanks (Panthers, Panzer IV's, Ostwinds). They also need the fuel to gain veteran units. If the Allies can keep fuel from the Axis, there will be little they can do late game.

The Americans have far superior AT (anti-tank) weapons, and should use these to their advantage when the Axis upgrade to heavy tanks.

American tanks (M4 Sherman, M10 Wolverine, and M18 Hellcat) are highly outmatched in a direct firefight with Axis tanks. They should not attempt to engage in direct combat except if they highly outnumber the enemy. However, the American Tanks are much faster than the Axis tanks, and can literally drive circles around them. The player needs to micromanage their tanks carefully. If this is done correctly, a single Hellcat or Wolverine can kill a Panther without being shot once. The Panther's turret cannot turn fast enough to line up a shot. It is very good to circle the Axis tanks while having some other sort of AT weapon nearby that can weaken it further, such as an AT gun, Rangers, or Airborne soldiers equipped with Recoiless Rifles.
British Strategies:
The British have 2 abilities that puts them far above all other factions in the early game: they have the ability to move their Head Quaters via truck to anywhere on the map, bringing them closer to the front line, and the Bren Carrier. The Bren Carrier can be built right as the game is started, and is very deadly to Axis infantry. They also start out with a 5-man squad of soldiers eqipped with a sniper rifle, which makes it very suited for capturing and defending points early game.

British can build multiple types of entrenchments with their starting infantry, which makes it easy for them to dig in and fortify a front line.

The British Sherman Firefly with its 17 pounder anti-tank gun is a fierce competitor for even a Panther to handle, and can eaily take down a Panzer IV or Ostwind. They are expensive however, and reload slowly. They must be built in groups of 2 or more to be useful against Axis tanks.
Wehrmacht Strategies:
The Wehrmacht should not focus on gaining stratigic points in early game so much as they should focus on defending points. Their Machine Gun teams do a very good job at deterring enemy infantry as well as destroying it. Fuel should be the Wehrmacht's top priority, as they need it through the entire game if they are to have any chance of winning. Without it, they cannot upgrade to tanks, or gain veteran status for their units.

The Wehrmacht should focus on upgrading as fast as possible. The sooner they can get tanks, the more likely it is they will win.

Even if a Wehrmacht player is pushed all the way back into their base by the Allies, the battle is not over. The Werhmacht have many options for artillery that can be bought cheaply, which can push the Allies back far enough for them to gain a foothold on the map.

German Panthers are incredibly strong. There is little a Panther cannot take out, unless it is outnumbered. They are very expensive, and should not be tossed away. They should be protected at all costs. In cooperation with infantry and other tanks, the Panther is unstoppable.
Panzer Elite Strategies:
The Panzer Elite is the faction that every Ally player hates. Their starting infantry is very powerful, and can be upgraded to sub-machine guns and Panzerschrecks (rocket launchers) for realatively cheap. These infantry units can be amassed into large groups, which can take out almost anything. All infantry can also repair vehicles, making them good to have on the battlefield. However, their infantry comes in small 3-man squads, and is very vulnerable to machine guns and snipers.

The Panzer Elite are a faction that is meant to be micromanaged. Their infantry and vehicles are fast and can easily manuever around enemy units and entrenchments.

Panzer Elite rely heavily on munitions, as they need them for upgrades to their infantry and vehicles. They do not rely so heavily on fuel as the Wehrmacht. Manpower is also a big reliance for the Panzer Elite, as most of their force is some type of infantry. They have few vehicles.



















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