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The Angels...newcomers to Invaria, and the inhabitants of one of the most inhospitable regions of the world -- the mountains around the Tower at Spire.
History
The Angels, in addition to being very real and very dangerous
denizens of the Arcas Mountains, have a very pronounced place in Invaria's
mythology. Long, long ago, when the world was still young and when men and
elves had barely begun to settle rather than wander, the Demons of Light fought
the Black Angels in the skies above Invaria, eventually bringing their fight to
the planet's surface. Somehow, at some point during the fighting, the
angels and the demons fundamentally altered the world, creating the
Balance. Since those times, the angels and the demons have been used to
frighten small children into behaving and in curses.
| Officers of the Andes |
| Mynrei, Captain Ikara, XO Justen, Chief Engineer Layne, Communications Wendil, Security/Tactical Maret, Helm Zachariah, Logistics Ophelia, Marine CO |
Social Structure, Observations, and Notes
While angels can now be found across Invaria, the heart of
all Invarian angels is inevitably at Spire, from where all angels on Invaria
came. Angel society is matriarchal and follows the Code as set down by
Mynrei in the first years after the Fall. Spire is ruled by the Marshal,
Mynrei. Her second and heir apparent is the Marshalle, Katrine, her
daughter by Justen.
Despite the matriarchal nature of angel society, many angels,
whether publicly or secretly, look up to Justen, the former chief engineer of
the Andes and now one of the most powerful engineer-smiths in the
world. All angels owe to Justen the creation of the black steel short swords
they wield, for it was he who found a way to create them. He was also the
first of the surviving men of the Andes to take a human wife.
Dayala, the full angel daughter of Ophelia and Zachariah, is
the nominal liaison between Spire and the rulers of Myst. She married the
younger brother of Sean Jistani, Rowan, and has since become a respected figure
at Castle Mirdreth, capital of Myst, both for her tactical expertise and her
prowess in combat.
Notable Angels
Trinity Fletcher (created by Kristie Good) - daughter of Justen and Selene and
member of the original Guard as formed by Sean Jistani. Trinity, an
engineer-smith like her father before her, was selected as a member of Sean
Jistani's elite Guard, which was utilized heavily for various tasks before
and during the Balance War. She has since retired her blades and
married her childhood sweetheart, Alexander, and borne two children.
She and her husband are now the Master Smiths for the Black Armies and
resides at Castle Mirdreth. Game Mechanics
Angel characters are quite powerful and should only be played
by trusted gamers. The major disadvantage to the race is that they have
distinctive characteristics (including strange hair and eye color) and are
relative newcomers to Invaria, and their deadly reputation proceeds them.
Another major disadvantage is the prevalence of order-based powers that the
Angels are gifted with, which often, eventually, makes them give up the blade.
Personality: The angels, as relative newcomers to the world, have
trouble trusting most people. The rigorous training each angel receives at
Spire teaches them to by and large hide what they really feel from everyone
except those closest to them; in extreme cases, they hide their emotions from
everyone. Showing feeling to an enemy, they believe, is a liability and is
quite possibly the most dangerous mistake one can make. Among friends in
relaxed settings, angels tend to be passionate, affectionate, and
expressive. The angels appreciate music, skill, and craftsmanship.
They are undyingly loyal once given to a cause they truly believe in.
Physical Description: The angels have a roughly human-like build,
ranging in height from about 5 to 6 feet on average and weighing 100 to 200
pounds on average. All are a little more wiry than humans, but are more
easily identified as angels or as individuals descended from angel stock by the
unusual color of their hair, and, less commonly, their eyes. Angels have
been known to have hair the color of quicksilver, molten metal, and black as
night, for example. Angel children reach majority at about eighteen years
old, although they are often found among the ranks of Spire's martial forces
around the age of fifteen or sixteen, and live to be over 100 years old, barring
accident, injury, and illness.
Relations: The angels are something of an outcast race.
Having crashed on the world rather than evolved there, they are held somewhat
apart from the other aces. However, they have come to trust the elves
almost unconditionally, and bear no malice toward the gnomes and dragons.
They have never encountered the dwarves. The humans are another sort
altogether -- the angels tend to look at the status and nation of humans rather
than the race as a whole. The angels react negatively to chaos and
positively to order and readily accept refugees of all races at Spire that are
willing to fight for order and Spire.
Alignment: The angels, by and large, live by Mynrei's Code, set
down in the early days after the Fall. Many of the angels serving away
from Spire, however, or who embrace the ideology of Justen over the Code, tend
toward neutrality rather than law. They tend to embrace good -- there have
been no evil angels reported on Invaria since the Fall. They are regarded
as just individuals.
Angel Holdings: The angels hold the Arcas Range of mountains in
northern Myst. Their stronghold is Spire, with the Tower Black as the seat
of the Marshal, the head angel. The angels keep herds of sheep and goats
and some maintain farms growing mostly potatoes and exotic trade items such as
frostspice and iceroot. Their metal goods, in many cases, are highly in
demand, as is the black wool produced by some of their sheep.
Outside of Spire, many angels are found serving in garrisons
or city guards sanctioned by the government of Myst. Some civilian angels
and those retired from combat roles can be found throughout Myst, Caelum, and
Nylan and in more limited numbers in Trinvale and Litus, plying various trades.
Religion: The angels nominally follow the Balance, but their
allegiance is to order above all.
Language: The angels speak what appears to be a root language of
common called Temple. Their primary language, however, is common.
The two languages share the same alphabet, plus or minus a few letters either
way.
Names: In most cases, angels have no surname. Sometimes, they
will adopt one, sometimes that of their consort or a non-angel parent and other
times one that is meaningful to them.
Adventurers: Most angels who leave Spire originally left as part of
a squad of troopers. Some end up falling in with adventuring parties after
their tour is over, if their squad is somehow destroyed, or if they are
separated from their squad.
Angel Racial Traits
| d% result | Power type |
| 1-50 | Healer |
| 51-75 | Engineer-Smith |
| 76-95 | Air |
| 96-00 | Earth (roll on following table - in all cases, the power type remains Earth, but its not positively identified as Earth) |
| d% result | Identification as... |
| 1-40 | Healer |
| 41-80 | Engineer-Smith |
| 81-00 | Earth |