Ten years ago, Sean Jistani disappeared without a
trace. Some say he's dead. Some say he lives, waiting for the moment
where his nation calls to him, needing him again.
There are a few who know the truth.
- Campaign Vitals -
Gamemaster: Erin Klitzke
Players:
Andrew - Sonya (full human) |
Jennie - Tia Dendre (full elf) |
Jill - Lara (full angel) |
John - Cirrus Snowfall (half human, half silver dragon) |
Leah - Vincent Firestone (half angel, half human) |
Nick - Aalander Songblade (full elf) |
With cameo appearances by: |
|
Dave - Govan Songblade (half elf, half gold dragon) |
|
Diane - Misha Hawklight (full human) |
|
Erin S. - Crystal (full human) |
|
Kristie - Trinity Fletcher (half human, half angel) |
Retired players: |
|
Matt - Soveliss Cresentmoon (full angel) |
Usual gaming night: Monday (every other)
Gaming location: Grand Valley State University, Allendale Campus - Laker
Village 17E (location subject to change)
Compaign setting: Homegrown - Invaria
System: Dungeons and Dragons (3E)
NOTE: This campaign is a sequel to The Balance War.
- Races -
There are a couple of special
races found on Invaria for purposes of the Invaria campaign world.
Please visit
the Invaria section for more information as it becomes available.
Information on the Angels,
Elves , Dragons,
and Daemoni
now available. Please see below for other information.
The Gnomes |
The gnomes of Invaria are a tiny race, about
fifteen centimeters tall at adulthood. They are
mastercrafters and are the only race able to create objects of
magic beyond order-imbuing. It is hard to find and even
harder to befriend this diminutive race, but once one is trusted
by a gnome, it is hard for them to stop trusting. A gnome
as your friend is a friend for life. |
The Humans |
Humans of Invaria are like any other race of
humans one might encounter. They are found in all shapes,
colors, sizes, and varieties. They range freely across
Invaria. Humans, however, are also the source of the White
Council at Zim and the White Armies, which are reviled and feared
by many. |
- A Short Backstory -
Sean Jistani, King of Myst, won his kingdom away from
the White Armies of Zim twenty years ago and pushed the White Armies back so much
that they could only continue to hold their home nation and have scattered
holdings in a second. With Sean's victory, the nation of Myst became a
haven for Black mages and common folk who believed in Order. The uneasy
peace Sean won, however, was not to last.
Within five years, the White Armies were back on their
feet and attempting to reconquer the territory they lost in the war against the
Silver Falcon and his Black Armies. Sean, however, was prepared for this
eventuality and confined them mostly to their own nations.
Ten years after Sean first won away Myst from the
Whites, however, the conflict that had been building since he last waged war
with the White mages and their armies became too much to discount.
As such, Sean called a select group of men and women to Castle Mirdreth and
implored them as a man seeking to protect his home and those dependent on him to
help him. He called these men and women The Guard, and consisted of the
Elven Crown Prince Aalander, the mage Zoot Morgan, Misha the Dragonslayer, the
monks Niku and Tomo, the half-dragon Govan, the soldiers Crystal and Trinity,
the healer Berkana, and the mercenary Raziel. Through much toil and
strife, the Guard aided Sean in protecting his nation, but even the skills of
the Guard could not prevent what came next.
Sean Jistani disappeared during the Battle of Fort Riven, the
battle that ended the Balance War. The White forces sent against Sean's
army were devastated and retreated. In the following years, the Whites
were contained within the borders of Portus and Nanu. The peace held for
ten years after the Battle of Fort Riven, with Sean's best friend and second in
command, Ardus Cardalyi, Sean's brother, Rowan Jistani, and the Firecat, Kaven
Mortyz, Sean's beloved, ruling Myst as regents. Over the years, the Guard
went back to normal lives -- Trinity as a smith for the Black Armies, Aalander
as Crown Prince and a member of the Order of the Silver Sword along with his
cousin, Govan, and his defender Crystal, Berkana as a healer for the armies,
Zoot as an air mage assisting various units of the Black Armies, Misha as a tavern keeper
northwest of Mirdreth. Then, things began to go awry.
While flying with his dragon-mount, Aalander disappears --
his mount returns riderless, remembering nothing. Rumors begin to spread
of Angel raiding parties from across the seas. Perhaps most frightening of
all is the vision that comes to seventeen year old Kadara Jistani, niece to the
king -- that of Myst falling to the White Armies if it is attacked without a
strong figure to lead the nation.
Word comes quickly thereafter -- the White Armies are on the
move again. Myst is without a leader. In desperation, Kaven Mortyz
calls together a new band of heroes and
entrusts them with the most important of missions -- return Sean Jistani to the
world of the living.
Thus a new tale begins.
Read the campaign Journal!
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