- The Balance War
- The Fire-Ice Brigade
- Turnings of the Wheel: The Second Age
- Rebirth of the Valiant Lancers
- Invaria: War of Ages
- Skypoint BioTech (online)
- Unsung Heroes
Non-player Characters

Player Characters
- Kristie Good's characters
- Erin Klitzke's characters
- Andrew Nickels' characters

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       - Dungeons and Dragons
            - DragonLance (3rd)
            - DragonLance - Never (art)
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Far away, across the sea is the continent of Aradoc, home to many varied peoples, and now united under one imperial force.

General Overview

    Aradoc is populated by a variety of races, not only humans, but elves (drow), troglodytes, the daemoni, and many other races.  Where once these peoples fought each other with reckless abandon, times have changed, and now peace rules the land.

The Caprian Islands

    The Caprian Islands are the haven of the daemoni, the original fallen who brought with them the Balance that forced the old gods aside.  The daemoni are the descendants of those first demons and angels to fall, a group which later interbred to a degree with some humans and, in larger numbers, the I'kina and Madril tribes of drow elves.  The Caprian Islands are a quiet, decent place to live.
    The islands are ruled by the daemoni,  who are by and large a peaceful race.  The daemoni are very dedicated to keeping their homeland the same quiet, decent place to live it has always been for the past thousand years.  The landscape is somewhat rugged, with shoreline cliffs on some islands and mountains on all.  The rich valleys are ideal for farming and herding and vineyards on the slopes of Mount Wintertide on the main island have earned praise across the globe for its fine vintages.

Aradoc

    Once, Aradoc was a patchwork of duchies and principalities ruled only by the petty infighting and wars of competing nobles.  Today, the region has been brought under the tight control of the daemoni and their allies, the Twelve Tribes of Aradoc (drow).  The peace and prosperity known in the Caprian Islands has since spread to mainland Aradoc.  The continent had been prosperous before, but constant war had made it impossible for any to acquire much more than a small amount of wealth.  Most people in the region now look favorably upon what has been done by the daemoni and the Tribes.
    The continent is now split into thirteen principalities, twelve on the mainland and one in the Caprian Islands.  The Caprian Islands are administered by the daemoni, while each of the twelve principalities on the mainland are administered by a separate tribe of the drow.

 

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